![]() Move to the left of the stone wall and look at the gates to view a quick clip of a woman holding a key. Jot down the combination (Left, Both, Left, Right, Right, Both, Left, Both).Įxit the hut, go left and north. It will do a little dance and raise its arms to point at the left, right, or both owls. Spin the doll's head around and around to the left with your finger until it stops spinning. Inside is a creepy doll and two pictures of owls etched into the wooden boards. Move right, and then north up the winding path. Part 1įrom your house, move left and go north. Keep tapping the screen to reveal the name of the game, and start the adventure proper. Now, retrace your steps back to your house and wait. When you've finished the conversation, you'll be able to leave the windmill. Keep tapping on the girl to advance the story. Go forwards, then left, and enter the lighthouse. Move to the left, and you'll see a windmill on the horizon. Go left, find the campfire, and walk forwards. You'll see a broken cartwheel in the snow. Go left, then drag your finger up to walk backwards. Go to the far left of this screen, then move upwards when you come to some logs. Drag your finger downwards to walk forward into the next area. Swipe the screen to the right until an arrow appears at the top of the screen. You know, so you can see and enjoy the ending(s) for yourself. Oh, and we'll keep it as spoiler free as possible. Every puzzle, every step, and every puzzle is detailed below. If you find yourself getting stuck, load up this guide - it will explain everything. And it's a creepy, atmospheric puzzle-adventure set in a chilly Swedish forest.Īs you wander about the woods on your spirit quest, you'll come across cryptic puzzles, weird symbols, and tricky conundrums.
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